Zombiemaxxing
A top-down zombie shooter in your browser: fifteen waves, four bosses, then endless.
Pick two weapons, then stack upgrades that change how they shoot, burn and explode. Sixteen maps, six weapons and more than 170 upgrades.
Opens zombiemaxxing.com, which loads straight into the game. Needs a keyboard and mouse; there are no touch controls yet.
Controls
| Action | Keyboard and mouse |
|---|---|
| Move | W A S D |
| Aim | Mouse |
| Fire | Left click |
| Dash | Space |
| Medkit | Right click |
| Reload | R |
| Switch weapon | Q, or 1 and 2 |
| Pause | Esc or P |
No touch controls. Play it on a computer.
Engine and build
Three.js with a custom engine written in TypeScript: its own entity system and a fixed 60 Hz simulation.
- Started April 2026. Version 0.71.1, October 2026.
- 381 commits over 51 working days.
- Online leaderboards run on Cloudflare.
Paper Pilot
Pull back, let go, and glide a paper plane over 40 courses in eight pastel realms.
Ride updrafts, thread gold rings, and land on floating islands for up to three stars. Each realm has its own air: rain that pushes you down, kite strings that fling you up, mirrors you fly through.
Opens Paper Pilot on Wavedash, where it starts right away. Free, no account needed. Works on phones and computers.
Controls
| Action | Keyboard and mouse | Touch |
|---|---|---|
| Launch | Drag back, release | Drag back, release |
| Bank | A and D, or arrow keys | Thumb stick |
| Dive or climb | W and S, or arrow keys | Thumb stick |
| Retry | R | Retry button |
| Pause | Esc | Pause button |
Engine and build
Three.js and TypeScript, with its own flight physics and a custom shader for each realm. No physics library.
- Started September 24, 2026; first released the next day.
- 823 commits over 24 working days. Build 15, October 21.
- 444 automated browser tests.
Capy Hop
Drag back, aim, let go: a capybara hops lily pads while a wave closes in behind.
Friends hop onto your back and stack into a wobbly tower, up to eight high. The pond drifts from afternoon to dusk as you go, and rare visitors change it for every run after.
Opens Capy Hop on Wavedash, where it starts right away. Free, no account needed. Made for phones; works on computers too.
Controls
| Action | Keyboard and mouse | Touch |
|---|---|---|
| Hop | Drag back, release | Drag back, release |
| Hop again | Space or Enter | Tap |
| Pause | P | Leave the app |
| Mute | M | Speaker button |
Engine and build
Godot 4.7, GDScript and custom shaders, exported for the web.
- Started September 28, 2026; released October 18.
- Version control began October 20; 82 commits since then. Build 7.
- The pond, pads and visitors are drawn by code and shaders.